
There are certainly ways for Hunter to do this, of course. You have to summon 20 minions, which isn't terribly hard to do, but it will take quite a while to reach the end of this quest.

Unseal the Vault: Unseal the Vault is an interesting quest to give to Hunter.

QUEST HUNTER HEARTHSTONE ULDUM CRACK
I still don't rate this one as highly as some other people aroud the internet, I am definitely interested in this quest and really do hope that I crack open either this one or the Priest one on day one. Honestly, I'm a huge, huge fan of this quest.
QUEST HUNTER HEARTHSTONE ULDUM FULL
That's pretty damn strong, and whether you choose to go full smorc with said weapon or just clean out the board with impunity is up to you. It's easily compared to the Baku/Justicar upgraded hero power, only instead of a 'mere' 2/2 weapon, you equip a 3/2 weapon that makes your hero immune while attacking. You do admittedly basically do nothing for the first 2 turns, which kinda sucks, and as always it's a deck that struggles against fellow Rogues, but the hero power is pretty damn powerful. Which means that you could go turn 1 quest, turn 2 Clever Disguise, turn 3 Blink Fox and turn 4 Hench-Clan Burglar and you basically get the quest done on turn 5. You only have to add four cards from other classes into your hand. profit?"Īnd Bazaar Burglary is a quest that sort of tries to alleviate this. It's just a vague feel of "generate cards, value. we don't really quite have as explosive an endgame card other than Tess. none of them honestly end up panning out that well, and while Rogue does have some really solid "Burgle" cards like Blink Fox, Vendetta, Underbelly Fence, Hench-Clan Burglar and Swashburglar. Academic Espionage, Tess Greymane, Spectral Blade, Tak Nozzwhisker. I've always low-key loved the Burgle Rogue archetype, knowing in my heart that it's a deck that honsetly isn't any good. I do think that this is easily one of the more powerful Quests from this set, and even if it isn't, it's definitely got my vote for being one of the coolest.īazaar Burglary: Oh wow, this one is an interesting one. If nothing else, the vastly improved hero power is going to help out in honestly keeping your minions away from death while also making them even more resistant to removal. Hell, in wild in particular you can honestly just run any old regular Priest deck like Dragon Priest or Combo Priest or, hell, even Big Priest, and just pop the quest up right before you cast Greater Healing Potion or something along those lines. Between the abundance of reborn minions, Priest's own inherently large amount of large-health minions and area heals like Circle of Healing, it's not going to be that hard to complete this quest. Now the problem is, of course, how you get to completing the quest as fast as possible, and, honestly, I don't really see it as that much of a problem.

You heal 3 health to anything regardless, and if you heal a minion, they get +3/+3. So to have a quest that's completed by you restoring 15 health is pretty dang interesting and flavourful, and for the reward to basically be an upgraded version of the healing hero power, but with a mini Blessing of Kings bundled in. Shadowreaper Anduin represents the shadow priest sub-class from WoW, dealing a barrage of damage from the hero power and turning the class from 'heal and survive' to 'machine gun your opponent to death', but whie that's cool, that's not quite the rest of the Priest class is all about. Priest have always had a bit of an identity problem where they're supposed to be the 'healing' class, but it's kinda hard to design a badass, game-winning card when winning the game tends to be done by dealing a metric ton of damage to the enemy. Activate the Obelisk might be my favourite quest out of the eight, now that we've seen all of them. So here we go with my reaction to the rest of the expansion!Īctivate the Obelisk: Hoo boy. I had wanted to do this a couple of days ago, but at the same time the huge card dump is incoming, so I ended up just waiting for it.
